Section 1 - The Never-Ending Push for Processing Power:
Barnes, D. (2006). Cover story: Quantum
leap - trading faster than the speed of light - bank trading desks are
continually seeking faster data processing to speed up deals and this is
pitting technology developers against the laws of physics. dan barnes reports.
The Banker, , 1. Retrieved from https://search-proquest-com.ezproxy.ferris.edu/docview/225661693?accountid=10825
Savvas, A. (2007). IBM goes 3D to push
the limits of processing power. Computer Weekly, , 14. Retrieved from https://search-proquest-com.ezproxy.ferris.edu/docview/236969517?accountid=10825
Where will future computer processing
power come from? (2004, Sep 29). PR Newswire Retrieved from https://search.proquest.com/docview/444519726?accountid=10825
Section 2 - Internet Browsing and Internet Addiction:
Griffiths, M., Kuss, D., Billieux, J.,
& Pontes, H. (2016). The evolution of Internet addiction: A global
perspective. Addictive Behaviors, 53, 193.
Miller, M. C. (2014). Keeping - Or not
keeping - Your internet use under control. In Harvard Health Publications
(Ed.), Harvard Medical School commentaries on health. Boston, MA:
Harvard Health Publications. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/hhphoh/keeping_or_not_keeping_your_internet_use_under_control/0
Pacheco, J., & Fisher, G. L.
(2009). Internet addiction. In G. L. Fisher, & N. A. Roget, Encyclopedia
of substance abuse prevention, treatment, and recovery. Thousand Oaks, CA:
Sage Publications. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sagesubstab/internet_addiction/0
Section 3 - Regulation of Video Games: How and Why?:
Gentile, D. A., Gentile, & Anderson.
(2006). Video Games. In N. J. Salkind (Ed.), Encyclopedia of human
development. Thousand Oaks, CA: Sage Publications. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sagehd/video_games/0
Jenkins, H. (2016). Video and computer
games. In S. Bronner (Ed.), Encyclopedia of American studies. MD: Johns
Hopkins University Press. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/jhueas/video_and_computer_games/0
Regulating video games. (2013). In Gale
(Ed.), Gale encyclopedia of everyday law. Farmington, MI: Gale.
Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/galegel/regulating_video_games/0
Section 4 - The Wonders of Online Advertisement:
Abrams,
L. (2014). CryptoWall and HELP_DECRYPT Ransomware Information Guide and FAQ.
Retrieved from https://www.bleepingcomputer.com/virus-removal/cryptowall-ransomware-information
Advertising.
(2013). In Gale (Ed.), Gale encyclopedia of everyday law (3rd ed.).
Farmington, MI: Gale. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/galegel/advertising/1?institutionId=723
O’Toole,
J. (2014). Pop-up ad creator: 'I'm sorry'. Retrieved from http://money.cnn.com/2014/08/15/technology/pop-up-ads/index.html
Subrahmanyam,
K., Subrahmanyam, & Greenfield. (2007). Peer groups, file sharing among. In
J. Jensen Arnett (Ed.), Encyclopedia of children, adolescents, and the media.
Thousand Oaks, CA: Sage Publications. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sagecam/peer_groups_file_sharing_among/0?institutionId=723
Sharma,
D., & Sharma. (2011). Pop Up ads. In L. Swayne, & M. Dodds, Encyclopedia
of sports management and marketing. Thousand Oaks, CA: Sage Publications.
Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sagesports/pop_up_ads/0?institutionId=723
Section 5 - From Bricks to Shingles: A Look into Mobile Devices:
Gershon,
R. A. (2003). Cellular telephony. In D. Johnston, Encyclopedia of
international media and communications. Oxford, UK: Elsevier Science &
Technology. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/estimc/cellular_telephony/0?institutionId=723
Luterbach,
K. J., & Sugar, W. (2015). Integrated and networked mobile devices for
learning and instruction. In M. J. Spector (Ed.), The SAGE encyclopedia of
educational technology. Thousand Oaks, CA: Sage Publications. Retrieved
from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sageet/integrated_and_networked_mobile_devices_for_learning_and_instruction/0?institutionId=723
Mobile computing. (2003). In E.
D. Reilly, A. Ralston, & D. Hemmendinger (Eds.), Encyclopedia of computer
science (4th ed.). Hoboken, NJ: Wiley. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/encyccs/mobile_computing/0?institutionId=723
Section 6 - Observers from the Great Beyond:
Dickson,
P. (2001a). Sputnik: The shock of the century. Bloomsbury Publishing
USA.
Dickson,
P. (2001b). Sputnik: The launch of the space race. Toronto: MacFarlane Walter
& Ross.
Ernstein,
J. H., & Ernstein. (2012). Space debris. In C. A. Zimring, & W. L.
Rathje (Eds.), Encyclopedia of consumption and waste. Thousand Oaks, CA:
Sage Publications. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sagecw/space_debris/0?institutionId=723
Paleo,
U. F. (2007). Satellites. In P. Robbins, Encyclopedia of environment and
society. Thousand Oaks, CA: Sage Publications. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/sageenvsoc/satellites/0?institutionId=723
Satellite
transmission. (2015). In J. Watson, & A. Hill, Dictionary of media and
communication studies (9th ed.). London, UK: Bloomsbury. Retrieved from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/dictmedia/satellite_transmission/0?institutionId=723
space
exploration. (2016). In P. Lagasse, & Columbia University, The Columbia
encyclopedia (6th ed.). New York, NY: Columbia University Press. Retrieved
from http://0-search.credoreference.com.libcat.ferris.edu/content/entry/columency/space_exploration/0?institutionId=723
Warwick, J. W. (1959). Decay of spin in
sputnik I. Planetary and Space Science, 1(1), 43in545-44in649.
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